All work

Clinisys4 min read · 8 sections

Mission-critical lab software, where inconsistency is a patient safety risk.

Clinisys serves 3,000+ laboratories in 34 countries. As Lead UX Designer I redesigned core pathology workflows, set the direction for a 200+ component design system, and embedded design practice across five engineering squads.

Healthtech · Enterprise SaaS · Lead UX

Role
Lead UX Designer
Duration
18 months
Domain
Enterprise laboratory informatics
Markets
UK, Europe and the US
Clinisys specimen processing at the embedding stage, showing parent specimens A to C, derivative blocks B-1 and B-2 with status chips, and processing instructions.
less development time for new features
30%
components in a token-driven design system
200+
engineering squads with embedded design critique
5

At a glance

Problem
A product suite grown through acquisition, with fragmented interfaces and no unified design system, in a setting where inconsistency raises clinical risk.
My role
Lead UX Designer in a central design team of six, and the first designer embedded across five engineering squads.
Key decision
One consistent interface with role-based views and progressive disclosure, rather than separate interfaces for each user group.
Outcome
30% less development time for new features, a 200+ component system adopted worldwide, and a company-wide excellence in design award.
On this pageThe challenge
  1. The challenge
  2. Domain immersion
  3. Five principles
  4. Competing needs
  5. The design system
  6. The multiplier effect
  7. Impact
  8. Reflection

The challenge

Clinisys provides laboratory informatics that process diagnostic results every day, from routine blood work to complex genomic analysis. The product suite had grown through acquisition and organic development across several countries, which left fragmented interfaces, inconsistent interaction patterns and no unified design system.

Technicians processing results at speed were navigating different UI conventions from module to module, raising cognitive load and clinical risk. I joined a central design team of six as Lead UX Designer. No designer had been embedded in the engineering squads before, so I worked across five of them to design solutions, build design culture, unify the experience and create a scalable system.

Domain immersion

I spent my first weeks in training and in pathology labs, watching technicians run sample processing on WinPath Enterprise, the LIMS behind pathology networks such as Black Country Pathology Services. I shadowed results validation in microbiology, watched quality-control handoffs between disciplines, and mapped the moments where attention splits between the screen and the physical sample.

Five principles

From the immersion I set five principles that governed every design decision, and that product managers and engineers went on to use when evaluating features and settling scope debates.

Precision over decoration
Every element earns its place. Decorative dividers and gradients were stripped from results validation because they compete with clinical data.
Consistency across contexts
A validation screen behaves identically during grossing, microtomy or embedding, adapting to each workstation rather than fragmenting into separate views.
Progressive complexity
Surface the 80% case; reveal specialist controls in context, so one interface scales from a routine blood panel to a genomic assay.
Error prevention over recovery
Inline validation, confirmation gates at irreversible steps and smart defaults, because here an error can mean a misdiagnosis.
Beyond-baseline accessibility
WCAG 2.2 AA as the floor. Touch targets went well past the minimum for gloved hands on cluttered benches, often viewed from a distance.
Specimen processing at the grossing stage with specimen cards, status chips, and a detail panel for parent specimen, container and processing instructions.
Specimen processing, grossing stage: one consistent pattern that adapts across stages rather than fragmenting into separate views.

Competing needs

Three groups with fundamentally different needs worked in the same system:

Lab technicians
Speed and scannability, processing hundreds of samples a shift.
Quality-control officers
Traceability and audit depth, drilling into any result to see its full provenance.
Lab managers and network directors
Oversight: throughput, turnaround and compliance across multiple sites.

Separate interfaces weren't the answer. I redesigned sample processing, results validation and quality control around progressive disclosure, role-based views and contextual information density, with a one-click switch between views and a default that stays focused on the task in hand.

User administration screen listing users with role chips and a detail panel for assigning roles, with an audit action.
User administration: role assignment with audit one click away.

The design system

I defined the design direction and component architecture for a branded, Material UI-based, token-driven system covering desktop, tablet and proprietary instrument displays. It grew to 200+ documented, governed components and was adopted worldwide. It was a team effort, and I want to be precise about who did what:

Design tokensConsistent theming across products after acquisitions. Implementation led by our UI designer; I shaped semantic naming and component-level use.
GovernanceA contribution and review model, built with our documentation lead, that let teams across geographies extend the system without fragmenting it.
Responsive architectureStandard breakpoints plus custom configurations for instrument displays. Delivered by the framework team to my adaptive layout specifications.
AccessibilityContrast, focus states and text sizing enforced at token level. Our user researcher led the audit programme; my decisions followed its findings.
Working design board mapping flows for case query, grossing, embedding, microtomy, audit, QC events and key generation.
The working board: grossing, embedding, microtomy, QC events and audit flows mapped end to end.

The multiplier effect

Critique culture
Regular design critiques across five squads became the main forum for catching inconsistencies early.
A shared UX lexicon
Built with engineering leads. Engineers started using it in sprint reviews and tickets, which cut ambiguity in design discussions.
Alignment workshops
Prioritisation with subject-matter experts using dot voting and MoSCoW, which shaped the following sprints.
Mentoring
Paired work, structured feedback and gradual ownership for our junior designer.

Impact

30% less development time for new features, measured by feature cycle times across squads before and after design system adoption. Whole categories of visual-inconsistency defects disappeared, because the shared library prevented them structurally. And the UK squads went from no embedded design to an integrated practice with documented processes and engineering-ready specifications.

I also received a company-wide excellence in design award for this user-centred work.

Reshma has so many leadership qualities: focused on quality, determined to improve partnerships and always willing to see additional perspectives.

Renee Bouwens, Manager, Clinisys

Reflection

A design system's value isn't instant; it accumulates. Over time, consistency and advocacy lower defect rates, speed up onboarding and give engineers the confidence to build faster because they trust what's underneath.

The most undervalued skill in this kind of environment is human connection: patiently building relationships with business analysts, development leads, product and delivery, and learning alongside them.

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